Kickback · v4
Kickback Pool · Live
€54,581
↑ +10.3% today · resets Apr 30

Win your share of the pool

Every spin fuels the Kickback Pool. Deposit, play, and claim your share when the pool resets — automatic, fair, live.

How it works
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Live
Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin
Stack your boosters

Level up every spin

Activate boosters to multiply every wager's contribution. The more you stack, the bigger your share grows.

All tiers
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Pool tier
Tier 3 → Tier 4
● Tier reached ○ Locked
Boosters stack on every wager. Higher tier = bigger multiplier.
Live
Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin

Look inside the pool

A live, dynamic prize pool that breathes with every spin. Watch it move in real time — your share is in there.

How it works
Kickback Pool · Live
€54,581
↑ +10.3% today · resets Apr 30
Loading…
Live
Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin

Look inside the pool

A live, dynamic prize pool that breathes with every spin. Watch it move in real time — your share is in there.

How it works
Kickback Pool · Live
€54,581
↑ +10.3% today · resets Apr 30
Loading…
Live
Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin
$KCKB · +10.30% · 24h vol €1.2M

Look inside the pool

Live, on-chain prize pool. Track every move, claim your share at month's end.

How it works
$KCKB POOL · LIVE
€54,581
↑ +10.3% today · resets Apr 30
Loading…
Live
$KCKB +10.30% · pool climbing Tier 4 unlock at next milestone Boosters stack up to +80% April reset in 12 days $KCKB +10.30% · pool climbing Tier 4 unlock at next milestone Boosters stack up to +80% April reset in 12 days

Look inside the pool

A live, dynamic prize pool that breathes with every spin. Watch it move in real time — your share is in there.

How it works
Kickback Pool · Live
€54,581
↑ +10.3% today · resets Apr 30
Loading…
Live
Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin

Look inside the pool Look inside the pool Look inside the pool

A live, dynamic prize pool that breathes with every spin. Watch it move in real time — your share is in there.

How it works
Kickback Pool · Live
€54,581
↑ +10.3% today · resets Apr 30
Loading…
Live
Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin Pool climbing — April reset in 12 days Boosters now stack up to +80% Tier 4 unlocks at next milestone Your share grows with every spin
Kickback Hero · Integration Guide
Everything a developer needs to ship this hero section to production.

3D Model

Format: glTF 2.0 binary (.glb) with Draco mesh compression and basic JPEG color texture.

Source asset: 670 KB compressed (originally 28 MB · 967k tris · simplified to ~77k tris via meshoptimizer, then Draco-compressed).

The model is a single mesh (one material, one texture). The K display, body and LED edges share the same UVs and texture image.

Loading: use GLTFLoader + DRACOLoader (decoder from Google CDN https://www.gstatic.com/draco/v1/decoders/).

Three.js Setup

Version pin: three@0.160.0 via ESM importmap.

<script type="importmap">
{
  "imports": {
    "three": "https://unpkg.com/three@0.160.0/build/three.module.js",
    "three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
  }
}
</script>

Renderer: WebGLRenderer({ alpha: true, antialias: true }), outputColorSpace = SRGBColorSpace, pixel ratio capped at 2.

Lights: Ambient + Directional Key (lavender) + Directional Fill (cyan) + Rim + Hemisphere — modulated each frame for subtle pulse.

Camera & Hero Pose

Camera: PerspectiveCamera(33, aspect, 0.01, 100) at (0, 0.2, 3.2), looking at origin.

Hero rotation (target rest pose):

boxGroup.rotation.y = -0.42  // ~ -24°
boxGroup.rotation.x =  0.26  // ~ +15°
boxGroup.rotation.z =  0    // wobbles ±0.04

Idle motion: float + small wobble in compound sin waves (±8° max). User drag overrides; after 1.5s of no interaction the box gently returns to hero pose.

LED Pulse Animation

Every ~5 seconds the model briefly increases material.emissiveIntensity (from 0.45 baseline to ~2.0 peak) over ~700ms, creating a "breathing" LED flash effect on the K display and edges.

v5 (planned): extract emissive mask from the JPEG texture isolating only cyan/LED pixels, apply as emissiveMap modulated by camera-facing angle so LEDs glow strongest when facing the viewer.

Background Chart

SVG-based dot-matrix grid (30 cols × 16 rows on A3). Each column shows the pool value as a stack of filled dots from the bottom, with a glowing top "peak" dot and a thin vertical stem (candle-style).

Colors: filled #B79CFF, peak #FFFFFF, empty outline #5CE5FF at 30% opacity.

Edge fade: container has a CSS mask-image: radial-gradient(...) → no rectangular frame, the chart breathes into the background.

Re-renders on each pool tick (1.5–3s interval).

Typography

Family: Encode Sans from Google Fonts. Weights loaded: 400, 500, 600, 700, 800, 900.

Display / headline / counter use 900 (Black). Subline uses 500. UI labels use 700–900 with uppercase + letter-spacing.

<link href="https://fonts.googleapis.com/css2?family=Encode+Sans:wght@400;500;600;700;800;900&display=swap" rel="stylesheet">

Color Tokens

primary#6E2DFF
primary-bright#8650FF
primary-light#B79CFF
primary-glow#D6C5FF
primary-dark#2D0E5C
neon-cyan#5CE5FF
green#10E090
alert (live)#FF4D6A
bg#0A0518

Mobile / Responsive

Toggle body.is-mobile at viewport width < 980px. Layout flips to single column with 3D box on top, text below.

  • Headline scales via clamp(26px, 8vw, 36px)
  • CTA button: smaller padding + font
  • Pixel ratio capped at 2 to save GPU on mobile devices
  • Animation auto-pauses on visibilitychange when tab is hidden
  • Ticker bar pinned at bottom, hugs viewport edges on mobile

Integration Steps

  1. 1 Copy the model.glb (670 KB) to your asset bucket / CDN. Reference its URL in the loader instead of the base64 blob used in this preview.
  2. 2 Wire the pool value to your live pricing feed. Replace the local tickPool() stub with a WebSocket or polling endpoint that pushes { value, history }.
  3. 3 Connect the Claim your share → CTA to your deposit / signup flow. Ticker copy is static here — replace with localized strings from your CMS.
  4. 4 Bind the Encode Sans font through your site's global font setup. The CSS color tokens map 1:1 to the Kickback design system primary palette.
  5. 5 Run Lighthouse with mobile throttling — target LCP < 2.5s. The 3D model is the largest payload; lazy-init the Three.js scene below the fold if the hero is paginated.

Performance Notes

  • Model: 670 KB Draco-compressed (decode happens via WASM, ~150ms on mid-range mobile)
  • WebGL renderer: single canvas per hero variant, pixel ratio capped at 2
  • Animation loop auto-pauses on document.hidden
  • Background chart re-renders only on pool tick (not every frame)
  • Inactive variants stop their render loop when the picker switches
  • Font is preconnected to fonts.googleapis.com for faster first paint